Mar 26, 2008, 01:37 AM // 01:37
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#2
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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yeh cause wars have low energy pools and bring a 10 energy skill will drain half ur energy bar eg. healing breeze but then again ur godlike with skills like healing hands for a few seconds and generally wammos deal out crap damage cause they put all their points into monk attributes thus making them useless
its good for the start but u should u change ur proffesion once ur ascended
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Mar 26, 2008, 01:37 AM // 01:37
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#3
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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In Prophecies, none of the hench monks, or any of the henchmen for that matter, have condition or hex removal. It's really not a bad idea to take it yourself if you are henching prophecies. Access to the other campaigns, the W/Mo "wammo" stereotype, and the fact that primary monks do a better job of casting Monks spells are largely the reasons for the scorn. Plus taking monk heals on a warrior bar is not optimal outside of solo-farming.
edit: Forgot to add that /Mo is the only option for a hard res skil in Prophecies. One of the most popular reasons to take it. /Doh!
Last edited by MisterB; Mar 26, 2008 at 02:16 AM // 02:16..
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Mar 26, 2008, 01:39 AM // 01:39
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#4
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Wilds Pathfinder
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Quote:
Originally Posted by MisterB
In Prophecies, none of the hench monks, or any of the henchmen for that matter, have condition or hex removal. It's really not a bad idea to take it yourself if you are henching prophecies. Access to the other campaigns, the W/Mo "wammo" stereotype, and the fact that primary monks do a better job of casting Monks spells are largely the reasons for the scorn.
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So is a W/Mo a good starting Profession combo? If not, then what secondary prof would you recommand for a new warrior in Prophecies?
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Mar 26, 2008, 01:40 AM // 01:40
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#5
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Emo Goth Italics
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I agree with what MisterB said.
Only good skills for Warrior in PvE on the Monk line though, are Hex Removal and Condition Removal, which are not needed when you can just use H/H now.
Apart from that, /Mo offers nothing much, and conditions aren't truly a problem in PvE apart from very few areas.
So /E for a conjure would be better for people. Also Shock, which is absolute /win on a Warrior.
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Mar 26, 2008, 01:44 AM // 01:44
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#6
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Wilds Pathfinder
Join Date: Jan 2006
Guild: I was in a guild by myself with 2 of my other accounts..but im banned now
Profession: W/
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nothing wrong with w/mo..just dont use in pvp.. i mean its just pve..wammos..doesnt matter esp if ur beating the game..if ur going to be /mo take rebirth as ur hard rez ^^...i dont mind wammos only in pve but in pvp they r big problem :/ w/mo is perf for pve unless soloing/farming things
i also agree with misterB..if ur w/mo u only need condition removal really.. wouldnt take /e with conjure or shock...save that for pvp..
Last edited by Twin Blade Warriror; Mar 26, 2008 at 01:47 AM // 01:47..
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Mar 26, 2008, 01:49 AM // 01:49
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#7
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Emo Goth Italics
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Quote:
Originally Posted by Twin Blade Warriror
i also agree with misterB..if ur w/mo u only need condition removal really.. wouldnt take /e with conjure or shock...save that for pvp..
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Conjure isn't only for PvP, you know, and Shock, I've found is actually quite useful in PvE if you don't have YMALD.
I <3 you for that post, Acerbity...
Last edited by Tyla; Mar 26, 2008 at 01:54 AM // 01:54..
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Mar 26, 2008, 01:53 AM // 01:53
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#8
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Frost Gate Guardian
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w/mo is the best because you can have the monk healing skill mending and also healing breeze for complete healing and still have room for damage skills but w/e is good because hamstring and meteor shower are a good combo
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Mar 26, 2008, 02:01 AM // 02:01
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by acerbity
w/mo is the best because you can have the monk healing skill mending and also healing breeze for complete healing and still have room for damage skills but w/e is good because hamstring and meteor shower are a good combo
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Come on man, I asked for a serious answer. I'm not that nooby, I understand that Hamstorm and Mending are both bad.
I just want to hear some opinions on a good starting secondary prof for a warrior in Prophecies.
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Mar 26, 2008, 02:05 AM // 02:05
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#10
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Originally Posted by Sir Tidus
I have seen many people suggest that W/Mo as a good starting profession combo for Prophecies characters. Why is this so? I don't get it, because most people also seem to scorn monk skills on a warrior.
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Don't get overly concerned with the "combo" idea. The main reason for having Monk as a secondary is only for the "hard" rez (Rebirth, Ressurection, etc.). You can also put any "leftover points" into Healing Prayers and bring Healing Breeze.
But generally speaking, a W/Mo should be basically the same as a W/nothing - that is, just concentrate on the Warrior skills and don't put points into Monk skills other than ones that are "leftover" after you've put all you can into (useable) Warrior attributes.
People (justifiably) scorn W/Mo's who put points into Monk skills and try to be healers because, as mentioned above, Warriors don't have a big enough energy pool. Some people just scorn all W/Mo's whether they heal or not, but those people are not worth worrying about since they obviously don't have a clue.
Last edited by Quaker; Mar 26, 2008 at 02:11 AM // 02:11..
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Mar 26, 2008, 02:07 AM // 02:07
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by Quaker
Don't get overly concerned with the "combo" idea. The main reason for having Monk as a secondary is only for the "hard" rez (Rebirth, Ressurection, etc.). You can also put any "leftover points" into Healing Prayers and bring Healing Breeze.
But generally speaking, a W/Mo should be basically the same as a W/nothing - that is, just concentrate on the Warrior skills and don't put points into Monk skills other than ones that are "leftover" after you've put all you can into Warrior attributes.
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What secondary prof do I need to make a W/something then?
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Mar 26, 2008, 02:22 AM // 02:22
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#12
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Originally Posted by Sir Tidus
What secondary prof do I need to make a W/something then?
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Why do you want to make a W/something? Most of the time you just end up spreading your points over too many attribute lines. If you must, and you have access to the proper skills, you could do a W/E obsidian warrior type thing where you use earth skills for extra armor (like an Obsidian tank, but without the tanking. ), but a W/Mo stance warrior/tank is almost as good - and even better if you don't have access to the proper Ele skills.
As has been said, Warriors don't have a big enough energy pool to go around spamming spells.
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Mar 26, 2008, 02:41 AM // 02:41
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#13
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Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Quote:
Originally Posted by Sir Tidus
What secondary prof do I need to make a W/something then?
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As you get on in the game you will be able to switch your secondary at will, which is why none of us are hung up on that issue. But monk, cause as others have said, for the hard rez, at least until you can change your secondary too.
And W/Mo makes a good starting class, because with the high armor and early access to self-heals, its very forgiving of newbie mistakes and great for learning aspects of the game. You're expected to move on and away from that by the time to get to the mid/end game though.
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Mar 26, 2008, 02:42 AM // 02:42
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#14
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Wilds Pathfinder
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Quote:
Originally Posted by DarkFlame
As you get on in the game you will be able to switch your secondary at will, which is why none of us are hung up on that issue. But monk, cause as others have said, for the hard rez, at least until you can change your secondary too.
And W/Mo makes a good starting class, because with the high armor and early access to self-heals, its very forgiving of newbie mistakes and great for learning aspects of the game. You're expected to move on and away from that by the time to get to the mid/end game though.
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Yeah, but what secondary should I switch too? Or should I stay W/Mo?
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Mar 26, 2008, 02:57 AM // 02:57
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#15
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Originally Posted by Sir Tidus
Yeah, but what secondary should I switch too? Or should I stay W/Mo?
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Whatever floats your boat - seriously - once you get to the point where you can change your secondary at will, try whatever you want. The game is not that hard that you need to worry about your secondary all that much. Experiment - have fun!
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Mar 26, 2008, 03:10 AM // 03:10
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#16
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by Sir Tidus
Come on man, I asked for a serious answer. I'm not that nooby, I understand that Hamstorm and Mending are both bad.
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Hamstring isn't all that bad, despite its expense, especially with Warrior's Endurance to keep your Energy filled. Keeps the foe from running all around the battlefield, regenerating and letting your adrenaline skills drain.
Quote:
Originally Posted by Sir Tidus
I just want to hear some opinions on a good starting secondary prof for a warrior in Prophecies.
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Ranger's pretty good as a second: Beast Mastery's good for more than just pets (Tiger's Fury is quite excellent for IAS, I find, especially if your main combat skills're adrenal - just remember to use For Great Justice before you activate it, obviously), Wilderness Survival has tons of great stuff, and they've an excellent unlinked skill in Antidote Signet (only removes Poison, Disease and Blindness, the latter being especially useful, and it casts and recharges fast). I haven't regretted my first character being a W/R.
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Mar 26, 2008, 03:13 AM // 03:13
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#17
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Emo Goth Italics
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Quote:
Originally Posted by ogre_jd
Hamstring isn't all that bad, despite its expense, especially with Warrior's Endurance to keep your Energy filled. Keeps the foe from running all around the battlefield, regenerating and letting your adrenaline skills drain.
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Wasting your elite slot ftw...
If you want to prevent kiting, go Cripslash, take Rush and Bull's Strike.
Don't waste your elite slot on a mostly crappy skill.
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Mar 26, 2008, 03:19 AM // 03:19
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#18
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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*shrug* You find it crappy, I find it quite effective to keep alternating, at the moment, Seeking Blade (I lead with it against known frequent blockers, obviously) and Power Attack while getting the adrenaline for Sever/Gash. I'll have to fiddle with the build eventually, but it's good enough for the point of Prophecies I'm at (Crystal Desert, though I got a Drok's run 'cos I dislike Krytan armor, maxed or not :} - not as good against the Enchanteds, obviously, but only because they don't bleed so I pretty much have to only alternate my Energy skills - at which point Warrior's Endurance becomes quite invaluable).
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Mar 26, 2008, 03:22 AM // 03:22
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#19
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Emo Goth Italics
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Power Attack and Seeking Blade are bad. Infact, the majority of Warrior energy attack skills are bad.
Warriors Endurance also denies you of an IAS, which is 50% more damage, and adrenaline gain.
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Mar 26, 2008, 03:57 AM // 03:57
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#20
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Sir Tidus
What secondary prof do I need to make a W/something then?
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As beginner I wouldn't worry about your secondary just yet. Get comfortable with the primary class first. Understand the basics and once you got that down then you can look towards your secondary for some utility.
Here's a personal question. You bought this game because you thought it might be fun correct? You also created a Warrior because of this reason also correct? If you answer yes to the 2 questions then as long as you are having fun it won't matter what you use on your bar. Any build that fails at failing and provides the fun for you should suffice.
I suggest you learn the hard way by trying things out for yourself first. No one ever succeeded without failure. Being handed the best possible combinations right off the bat isn't gonna help you understand the game. In fact it's just cutting corners. So again pick a build you like and run with it. Dying is a good thing. You can examine what you're doing wrong and rework your builds/play style accordingly. Every single last person had to start somewhere but unfortunately we have a lot of bad players out there who just like to cut corners and never ever really get to know their own class or how to develop builds on their own.
A good place to start is the Warrior section in this forum. Plenty of good reading. I would in fact suggest that over making a thread and asking for help. Often times you're just gonna get a bunch of people who've completely forgotten their roots telling you what you "must" run in order to avoid the infamous ,"OMG EPIC FAIL". This skill is bad, that skill is bad etc... Don't fall into that spell or you're gonna find yourself dismissing a huge chunk of the game's skills. You want an example? Look above my post. *rolls eyes* Play the game. Learn it. Most importantly have fun and don't let anyone take that away from you.
Last edited by byteme!; Mar 26, 2008 at 04:09 AM // 04:09..
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